Rancor - Low cost enchant, gives +2/0 and trample, and returns to your hand when enchanted creature dies
Green Sun's Zenith - Allows you to search for a card and place it on the field (always use for Predator Ooze or Vigor)
Predator Ooze - Has indestructible, which means it can only be killed by exiling or sacrifice. Otherwise, it gains +1/+1 each time it attacks and +1/+1 each time a creature it deals damage to dies.
Beastmaster Ascension - Given the amount of creatures in this deck, the 7 counters this card requires to activate will be acquired in no time at all. Once they are, every creature on the board that you control recieves +5/+5. Game over.
Elephant Guide - Enchant that gives +3/+3, and when the enchanted creature dies a 3/3 elephant creature is placed on the board in place of it.
Oakenform - Basic enchant, gives a creature +3/+3
Master of the Wild Hunt - A hidden nuke; allow wolves to populate the field (so don't attack or block with this thing) - once they have, tap this card to have the wolves deal X damage to target creature, where X is their combined toughness. The creature will also deal damage that will be divided among the wolves attacking.
Vorapede - An excellent creature: has Vigilance, Trample and Undying. Use it to attack and block without fear of losing it (the first time, anyway)
Overwhelming Stampede - Gives all creatures +X/+X and trample til end of turn, where X = the toughness of your toughest creature. Yet another Game Over card, if you play it at the right time!
Rampaging Baloths - While there are two, your deck probably only needs one. This card is 6/6, and places a 4/4 token on the board each time a land hits after the card is played.
Vigor - This card is one of the best in the deck. Don't use it to attack or block unless you have to. Any damage dealt to any other creature in your control is converted to +1/+1 counters per point of damage that would have been caused, making your creatures insanely powerful in just a few turns.
Protean Hulk - This card should be thought of as a card with *selective* undying - that is to say, the card can be killed, and when it is you can search for another card that costs 6 mana or less, rather than having the same card reappear on the board. Is very useful when searching for a particular creature to end the game.
My Deck Build:
Rancor (x3)
Savage Summoning
Green Sun's Zenith
Prey Upon (x2)
Kalonian Tusker (x3)
Garruk's Companion (x3)
Nature's Lore (x4)
Predator Ooze
Leatherback Baloth
Beastmaster Ascension
Elephant Guide
Oakenform (x2)
Master of the Wild Hunt
Cudgel Troll (x2)
Bramblecrush
Vorapede
Overwhelming Stampede
Overrun (x2)
Rampaging Baloths
Vigor
Primeval Bounty
Garruk's Horde
Protean Hulk
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